{"id":24118,"date":"2025-12-11T21:26:57","date_gmt":"2025-12-12T01:26:57","guid":{"rendered":"https:\/\/red94.net\/news\/stupid-never-dies-action-rpg-announced-by-former-capcom-producer-and-the-gameplay-trailer-has-gamers-comparing-it-to-devil-may-cry-meets-hi-fi-rush\/"},"modified":"2025-12-11T21:27:19","modified_gmt":"2025-12-12T01:27:19","slug":"39648-stupid-never-dies-action-rpg-announced-for-ps5-and-pc-in-2026-coming-from-former","status":"publish","type":"post","link":"https:\/\/red94.net\/news\/39648-stupid-never-dies-action-rpg-announced-for-ps5-and-pc-in-2026-coming-from-former\/","title":{"rendered":"Stupid Never Dies action RPG announced by former Capcom producer, and the gameplay trailer has gamers comparing it to Devil May Cry meets Hi-Fi Rush"},"content":{"rendered":"<p style='font-size:1.1em;font-weight:500;line-height:1.6;margin-bottom:20px'><b>Stupid Never Dies action RPG<\/b> just got announced at The Game Awards 2025 as the ambitious new project from <b>Hiroyuki Kobayashi&#8217;s GPTRACK50 studio<\/b>. This fresh zombie adventure is heading to <b>PS5 and PC in 2026<\/b>. The reveal trailer shows vibrant monsters colliding with stylish action combat that&#8217;ll have Devil May Cry fans geeking out.<\/p>\n<div style='background:#f9f9f9;padding:20px;border-left:4px solid #e74c3c;margin:25px 0'>\n<h3 style='margin-top:0'>\ud83d\udd25 Quick Facts<\/h3>\n<ul style='margin:10px 0;padding-left:20px'>\n<li><b>Studio<\/b>: <b>GPTRACK50<\/b>, a NetEase-owned studio founded by legendary action game producer <b>Hiroyuki Kobayashi<\/b><\/li>\n<li><b>Release Window<\/b>: 2026 on <b>PlayStation 5 and PC (Steam)<\/b><\/li>\n<li><b>Announcement<\/b>: Revealed December 11, 2025 at The Game Awards world premiere showcase<\/li>\n<li><b>Gameplay Style<\/b>: Single-player 3D action RPG featuring a zombie protagonist named <b>Davy<\/b> battling monsters<\/li>\n<\/ul>\n<\/div>\n<h2>Who&#8217;s Behind This Zombie Adventure<\/h2>\n<p><b>Hiroyuki Kobayashi<\/b> is the legendary games producer behind some of gaming&#8217;s most influential action titles. During his years at <b>Capcom<\/b>, he produced <b>Devil May Cry 4<\/b>, <b>Resident Evil 4<\/b>, and <b>Dragon&#8217;s Dogma<\/b>. Those games shaped how modern action gaming feels today.<\/p>\n<p>In <b>2022<\/b>, Kobayashi founded <b>GPTRACK50<\/b> with support from <b>NetEase<\/b>. The studio brought together veteran action game developers hungry to create something fresh. <b>Stupid Never Dies<\/b> marks their debut project, and the ambition shows immediately.<\/p>\n<h2>What You&#8217;ll Actually Fight In This Game<\/h2>\n<p><b>Stupid Never Dies<\/b> plunges you into a monster-ruled otherworldly dungeon where creatures rule everything. You play as <b>Davy<\/b>, a timid zombie navigating this dangerous realm. Your quest: bring <b>Julia<\/b>, a frozen human girl, back to life.<\/p>\n<p>The dungeon teems with <b>werewolves<\/b>, <b>lizardmen<\/b>, <b>skeletons<\/b>, and countless other colorful monstrosities. The trailer showcases fast-paced combat that blends style with substance. Some viewers compared it to <b>Hi-Fi Rush<\/b> meets zombie horror, suggesting rhythm and action elements working together.<\/p>\n<table style=\"width:100%;border-collapse:collapse;margin:20px 0\">\n<tr style=\"background:#f4f4f4\">\n<td style=\"padding:12px;border:1px solid #ddd;font-weight:bold\">Feature<\/td>\n<td style=\"padding:12px;border:1px solid #ddd;font-weight:bold\">Details<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px;border:1px solid #ddd\">Platform<\/td>\n<td style=\"padding:12px;border:1px solid #ddd\"><b>PS5<\/b>, <b>PC (Steam)<\/b><\/td>\n<\/tr>\n<tr style=\"background:#f9f9f9\">\n<td style=\"padding:12px;border:1px solid #ddd\">Release Date<\/td>\n<td style=\"padding:12px;border:1px solid #ddd\">2026 (TBA)<\/td>\n<\/tr>\n<tr>\n<td style=\"padding:12px;border:1px solid #ddd\">Game Type<\/td>\n<td style=\"padding:12px;border:1px solid #ddd\">Single-Player 3D Action RPG<\/td>\n<\/tr>\n<tr style=\"background:#f9f9f9\">\n<td style=\"padding:12px;border:1px solid #ddd\">Developer<\/td>\n<td style=\"padding:12px;border:1px solid #ddd\"><b>GPTRACK50<\/b> (NetEase)<\/td>\n<\/tr>\n<\/table>\n<h2>Why This Game Matters Right Now<\/h2>\n<p>Gaming&#8217;s been hungry for fresh action experiences from legendary creators. <b>Hiroyuki Kobayashi<\/b> spent decades refining what makes action combat feel responsive and rewarding. He literally shaped the DNA of <b>Devil May Cry<\/b> games that became the blueprint for stylish combat systems.<\/p>\n<p><b>Stupid Never Dies<\/b> proves veteran producers still have fire left. This isn&#8217;t a legacy project or nostalgia cash grab. It&#8217;s a deliberate statement from someone who knows exactly how to design addictive action sequences. The game&#8217;s aesthetic shows bold creative decisions instead of playing it safe.<\/p>\n<blockquote style=\"border-left:4px solid #3498db;padding-left:20px;margin:25px 0;font-style:italic;color:#555\"><p>&#8220;Werewolves, Lizardmen, Skeletons\u2014In a world where monsters are part of everyday life.&#8221;<\/p><\/blockquote>\n<p style=\"font-size:0.9em;color:#666;margin-top:-15px\">\u2014 <b>GPTRACK50<\/b>, official game description<\/p>\n<h2>When Can You Actually Play This<\/h2>\n<p>The <b>2026<\/b> release window means we&#8217;re looking at somewhere in the next <b>11 months<\/b> from the announcement date. No specific month has been confirmed yet. You can add the game to your Steam wishlist right now if you&#8217;re planning ahead.<\/p>\n<p>The reveal trailer showed impressive level of polish for a studio on its debut project. That&#8217;s encouraging for timely delivery. Action games demand meticulous testing and refinement, so the broader <b>2026<\/b> window likely gives <b>GPTRACK50<\/b> breathing room to nail the combat feel.<\/p>\n<h3>Is there a chance this becomes a franchise if it releases successfully?<\/h3>\n<p>The game&#8217;s DNA from a legendary action producer suggests developers built with expansion potential in mind. <b>NetEase&#8217;s investment<\/b> backing means there&#8217;s support for both marketing and potential DLC content. If <b>Stupid Never Dies<\/b> connects with players, the universe feels expansive enough for sequels exploring more of the monster dungeon.<\/p>\n<h3>Sources<\/h3>\n<ul>\n<li><b>Gematsu<\/b> &#8211; Official announcement coverage with game details and producer background<\/li>\n<li><b>Anime News Network<\/b> &#8211; Hiroyuki Kobayashi profile and GPTRACK50 studio information<\/li>\n<li><b>Games Radar<\/b> &#8211; Gameplay analysis and industry context coverage<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":21,"featured_media":24117,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"schema_org_data":"{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Person\",\"name\":\"Hiroyuki Kobayashi\",\"sameAs\":[\"https:\/\/www.themoviedb.org\/person\/1800662\"]},{\"@type\":\"Place\",\"name\":\"The Game 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