{"id":42417,"date":"2026-02-12T18:57:17","date_gmt":"2026-02-12T22:57:17","guid":{"rendered":"https:\/\/red94.net\/news\/krafton-games-unveils-project-windless-action-rpg-based-on-the-bird-that-drinks-tears\/"},"modified":"2026-02-12T18:57:41","modified_gmt":"2026-02-12T22:57:41","slug":"24009-krafton-games-unveils-project-windless-action-rpg-based-on-the-bird-that-drinks","status":"publish","type":"post","link":"https:\/\/red94.net\/news\/24009-krafton-games-unveils-project-windless-action-rpg-based-on-the-bird-that-drinks\/","title":{"rendered":"Krafton Games unveils Project Windless, action RPG based on The Bird That Drinks Tears"},"content":{"rendered":"<p style='font-size:1.1em;font-weight:500;line-height:1.6;margin-bottom:20px'><b>Krafton Games<\/b> just unveiled <b>Project Windless<\/b>, a groundbreaking <b>open-world action RPG<\/b> for <b>PlayStation 5<\/b>. The game adapts the acclaimed Korean fantasy novel series <b>The Bird That Drinks Tears<\/b>. Players will command a <b>7-foot-tall Rekon warrior<\/b>, battling swarms of enemies in a dark, lived-in world set <b>1,500 years before<\/b> the original novels.<\/p>\n<div style='background:#f9f9f9;padding:20px;border-left:4px solid #e74c3c;margin:25px 0'>\n<h3 style='margin-top:0'>\ud83d\udd25 Quick Facts<\/h3>\n<ul style='margin:10px 0;padding-left:20px'>\n<li><b>Game Title:<\/b> Project Windless, developed by <b>Krafton Montr\u00e9al Studio<\/b><\/li>\n<li><b>Release Date:<\/b> Coming to <b>PS5 and PS5 Pro<\/b>, TBA in 2026<\/li>\n<li><b>Gameplay Style:<\/b> Single-player, <b>Dynasty Warriors<\/b>-style action with <b>open-world<\/b> exploration<\/li>\n<li><b>Source Material:<\/b> Based on <b>The Bird That Drinks Tears<\/b> by <b>Lee Yeongdo<\/b>, a South Korean high fantasy novel series<\/li>\n<\/ul>\n<\/div>\n<h2>A Mythical Bird Warrior Emerges from Korean Fantasy<\/h2>\n<p>The protagonist is a <b>Rekon<\/b>, a nomadic warrior race of <b>humanoid birds<\/b> known for <b>immense physical strength<\/b>. <b>Krafton Montr\u00e9al<\/b> designed this species to feel complex, powerful yet vulnerable, with fears that make them resonate as characters. The <b>7-foot-tall warrior<\/b> wields <b>dual swords<\/b> and drives the core gameplay fantasy: <b>one warrior versus hundreds of enemies<\/b>. Each battle becomes a living, unpredictable spectacle with <b>innovative mass technology<\/b> powering realistic enemy crowds.<\/p>\n<p>Project Windless goes way back in narrative time. Instead of adapting the novels directly, <b>Krafton<\/b> explored a <b>pivotal moment 1,500 years before<\/b> the books&#8217; events. In this forgotten age, the land divides and tensions rise as a <b>mythical figure shapes the birth of a new kingdom<\/b>. The world draws inspiration from the novels&#8217; stranger, darker tone rather than classic Western fantasy formula.<\/p>\n<h2>A True Open World with Minimal Hand-Holding<\/h2>\n<p><b>Project Windless<\/b> emphasizes player freedom and discovery. The world rarely forces a single direction, instead encouraging curiosity and risk-taking. Whether <b>exploring hidden stories<\/b>, <b>forging alliances<\/b>, or <b>waging war<\/b>, each player&#8217;s journey feels personal and authentic. <b>Kraft on Montreal<\/b> designed the environment to reward wandering and getting lost, turning combat encounters into unexpected moments.<\/p>\n<table style='width:100%;border-collapse:collapse;margin:20px 0'>\n<tr style='background:#f4f4f4'>\n<td style='padding:12px;border:1px solid #ddd;font-weight:bold'>Feature<\/td>\n<td style='padding:12px;border:1px solid #ddd;font-weight:bold'>Details<\/td>\n<\/tr>\n<tr>\n<td style='padding:12px;border:1px solid #ddd'>Protagonist Type<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Rekon warrior (humanoid bird, 7 feet tall)<\/td>\n<\/tr>\n<tr style='background:#f9f9f9'>\n<td style='padding:12px;border:1px solid #ddd'>Combat Scale<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Battles against dozens to hundreds of enemies simultaneously<\/td>\n<\/tr>\n<tr>\n<td style='padding:12px;border:1px solid #ddd'>World Type<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Open-world with minimal quest markers or hand-holding<\/td>\n<\/tr>\n<tr style='background:#f9f9f9'>\n<td style='padding:12px;border:1px solid #ddd'>Gameplay Focus<\/td>\n<td style='padding:12px;border:1px solid #ddd'>Exploration, alliances, warfare, personal legend-building<\/td>\n<\/tr>\n<\/table>\n<blockquote style='border-left:4px solid #3498db;padding-left:20px;margin:25px 0;font-style:italic;color:#555'><p>&#8220;We wanted Project Windless to feel like your world, not ours. We made it an open world with as little hand-holding as possible. You are free to chart your own course, the world rarely forces you in a single direction.&#8221;<\/p><\/blockquote>\n<p style='font-size:0.9em;color:#666;margin-top:-15px'>\u2014 <b>Krafton Montr\u00e9al Studio<\/b>, PlayStation Blog<\/p>\n<h2>A Dark Fantasy Universe Rooted in Korean Literature<\/h2>\n<p>The <b>novel series by Lee Yeongdo<\/b> immediately captured <b>Kraft on Montreal&#8217;s<\/b> vision with its unique worldview. The universe features <b>four major races<\/b>: humans, the powerful bird-like Rekons, <b>the flame-wielding Tokkebi<\/b>, and <b>reptilian Nhaga<\/b> who sacrifice their hearts for immortality. Conflicts are never clean or heroic; the world feels ancient, lived-in, and full of mysterious places waiting for discovery. <b>Project Windless<\/b> translates this richness into an <b>interactive narrative<\/b> where player choices shape the legend they become.<\/p>\n<p>The game was announced during <b>PlayStation State of Play on February 12, 2026<\/b>, alongside other major exclusives. <b>Krafton Montreal<\/b> has been quietly developing this project for years, finally bringing it to light through a <b>cinematic reveal trailer<\/b>. The studio confirmed no multiplayer or live-service components, positioning <b>Project Windless<\/b> as a <b>pure single-player, premium experience<\/b>.<\/p>\n<h2>Can a Chicken Warlord Deliver Dynasty Warriors Scale with True Originality?<\/h2>\n<p>Project Windless carries immense expectations. The <b>Dynasty Warriors-like<\/b> formula of crowd-based combat has defined action games for <b>20+ years<\/b>, yet <b>Kraft on&#8217;s<\/b> approach promises something wilder. The <b>Rekon protagonist<\/b> brings unprecedented character depth compared to typical action RPG archetypes. With <b>innovative mass crowd technology<\/b>, every enemy reacts, flanks, and adapts, preventing combat from feeling repetitive even when facing hundreds of foes.<\/p>\n<p>The central question remains: will the <b>open-world freedom<\/b> coexist smoothly with <b>Dynasty Warriors-scale spectacle<\/b>? Early previews suggest <b>Kraft on Montreal<\/b> has solved this challenge by making world exploration as rewarding as combat encounters. The studio&#8217;s commitment to <b>minimal hand-holding<\/b> differentiates Project Windless from cookie-cutter open-world RPGs. When can players experience this ambitious vision firsthand? That release date is still TBA, but industry watchers expect <b>late 2026<\/b> or <b>early 2027<\/b> based on development timelines.<\/p>\n<h3>Sources<\/h3>\n<ul>\n<li><b>PlayStation.Blog<\/b> &#8211; Official announcement and gameplay details from Krafton Montr\u00e9al Studio<\/li>\n<li><b>PC Gamer<\/b> &#8211; Character reveal and combat system breakdown<\/li>\n<li><b>Game Informer<\/b> &#8211; Dynasty Warriors comparison and world-building analysis<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":21,"featured_media":42416,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"schema_org_data":"{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Person\",\"name\":\"Lee Yeongdo\"},{\"@type\":\"Place\",\"name\":\"Montr\u00e9al\",\"description\":\"city\"},{\"@type\":\"Place\",\"name\":\"South 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