{"id":44119,"date":"2026-08-31T12:15:41","date_gmt":"2026-08-31T16:15:41","guid":{"rendered":"https:\/\/red94.net\/news\/onimusha-way-of-the-sword-delivers-relentless-action-and-boss-encounters-that-rival-sekiro\/"},"modified":"2026-08-31T12:16:33","modified_gmt":"2026-08-31T16:16:33","slug":"onimusha-way-of-the-sword-delivers-relentless-action-and-boss-encounters-that-rival-sekiro","status":"publish","type":"post","link":"https:\/\/red94.net\/news\/onimusha-way-of-the-sword-delivers-relentless-action-and-boss-encounters-that-rival-sekiro\/","title":{"rendered":"Onimusha: Way of the Sword delivers relentless action and boss encounters that rival Sekiro"},"content":{"rendered":"<p>Onimusha: Way of the Sword is Capcom\u2019s long-awaited return to a franchise dormant for two decades \u2014 and it arrives at a moment when the studio <a href=\"https:\/\/red94.net\/news\/pragmata-tops-2026-surprises-capcoms-new-release-stakes-a-serious-goty-claim\/\" title=\"Pragmata tops 2026 surprises: Capcom&amp;#8217;s new release stakes a serious GOTY claim\">is already riding high in 2026<\/a>. Released on September 4, the game matters because it shifts the company\u2019s momentum into another classic-action, parry-focused experience that will appeal to long-time fans and newcomers looking for sharp, boss-driven combat.<\/p>\n<table><\/p>\n<tr><\/p>\n<th>Title<\/th>\n<p><\/p>\n<td>Onimusha: Way of the Sword<\/td>\n<p>\n  <\/tr>\n<p><\/p>\n<tr><\/p>\n<th>Platforms<\/th>\n<p><\/p>\n<td><a href=\"https:\/\/red94.net\/news\/switch-2-games-11-new-may-releases-2-must-play-titles\/\" title=\"Switch 2 games: 11 new May releases, 2 must-play titles\">Nintendo Switch 2, PC, PlayStation 5<\/a> (reviewed), Xbox Series X\/S<\/td>\n<p>\n  <\/tr>\n<p><\/p>\n<tr><\/p>\n<th>Price<\/th>\n<p><\/p>\n<td>US $69 \u00b7 UK \u00a364 \u00b7 AU $107<\/td>\n<p>\n  <\/tr>\n<p><\/p>\n<tr><\/p>\n<th>Release date<\/th>\n<p><\/p>\n<td>September 4, 2026<\/td>\n<p>\n  <\/tr>\n<p><\/p>\n<tr><\/p>\n<th>Genre<\/th>\n<p><\/p>\n<td>Action<\/td>\n<p>\n  <\/tr>\n<p><\/p>\n<tr><\/p>\n<th>Developer<\/th>\n<p><\/p>\n<td>Capcom<\/td>\n<p>\n  <\/tr>\n<p>\n<\/table>\n<h2>A franchise reboot tuned for modern players<\/h2>\n<p><\/p>\n<p>Capcom has rebooted Onimusha rather than trying to recapture the exact feel of the 2000s entries. You play Miyamoto Musashi \u2014 a samurai of the Edo period reborn with a strange gauntlet grafted to his arm \u2014 who confronts a spreading corruption blanketing Kyoto. The plot follows familiar heroic beats, but the script often leans into dry humor, and the villains are memorably unpleasant.<\/p>\n<p>The English voice track can be uneven; switching to the Japanese audio instantly improves the atmosphere and makes character interactions more convincing. Even when the narrative never becomes exceptional, it\u2019s compelling enough to push you forward because the gameplay delivers the most satisfying moments.<\/p>\n<h2>Combat built around timing and counters<\/h2>\n<p><\/p>\n<p>At its core, Way of the Sword emphasizes precise responses rather than flashy weapon-swapping. You primarily carry a katana for the entire journey, supported by secondary tools like a bow and the gauntlet\u2019s powered abilities. This focus lets the combat feel tightly tuned: correct timing yields big openings, while mistakes are punished by quick, punishing counters.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/red94.net\/news\/wp-content\/uploads\/2026\/08\/onimusha-way-of-the-sword-delivers-relentless-action-and-boss-encounters-that-ri-1.webp\" alt=\"Samurai performing a precise parry counter with katana in combat\" loading=\"lazy\"><figcaption>Parrying at the right moment creates instant offensive opportunities.<\/figcaption><\/figure>\n<ul><\/p>\n<li><strong>Parry-focused<\/strong>: parrying is central \u2014 block a strike at the right moment and you create an instant opportunity to strike back.<\/li>\n<p><\/p>\n<li><strong>Single-weapon design<\/strong>: the sword is the primary tool, with a small set of special attacks unlocked when your meter fills.<\/li>\n<p><\/p>\n<li><strong>Gauntlet powers<\/strong>: a temporary powered state enables devastating moves, including a spinning whirlwind attack that quickly becomes a favorite.<\/li>\n<p><\/p>\n<li><strong>Orb pickups<\/strong>: enemies drop colored orbs \u2014 yellow to heal, blue to charge the meter, red as currency for upgrades.<\/li>\n<p><\/p>\n<li>Bow combat adds occasional ranged variety, useful for rooftop archers and specific boss mechanics.<\/li>\n<p>\n<\/ul>\n<p>These systems combine into moments that feel distinctly rewarding: a hard-fought boss win after learning attack patterns and timing parries delivers the same kind of satisfaction players praise in top parry-based action titles.<\/p>\n<h2>Bosses are the high point \u2014 and the test<\/h2>\n<p><\/p>\n<p>Way of the Sword stacks its best content into boss encounters. There are many of them, some appearing back-to-back, and each typically demands you study attacks, react precisely, and use your full toolkit. On the default &#8220;Action&#8221; difficulty most bosses present a real challenge, often featuring two full health bars and varied phases that keep you engaged.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/red94.net\/news\/wp-content\/uploads\/2026\/08\/onimusha-way-of-the-sword-delivers-relentless-action-and-boss-encounters-that-ri-2.webp\" alt=\"Intense boss encounter with dramatic lighting and dynamic action\" loading=\"lazy\"><figcaption>Boss fights demand pattern recognition and precise timing.<\/figcaption><\/figure>\n<p>By contrast, regular enemy groups are forgiving. Standard mobs are often trivial if you rely on basic inputs, which creates a jagged difficulty curve: routine areas feel easy and occasionally repetitive, while boss fights can spike sharply in intensity. That imbalance may frustrate players who prefer steadier pacing.<\/p>\n<h2>Structure, length and progression<\/h2>\n<p><\/p>\n<p>The main campaign runs roughly 20 hours and mixes story missions with an explorable Kyoto hub \u2014 neither fully open-world nor strictly linear. The city never becomes overwhelming, and the compact scope is a welcome change from many modern titles that demand dozens of hours.<\/p>\n<p>Optional activities and side chores reward you with upgrade materials and currency, which matter because bosses scale in difficulty and can punish underpowered builds. Two skill trees offer meaningful choices, though many unlocked abilities feel situational rather than transformative.<\/p>\n<p>The game borrows a few mechanics from Soulslike designs \u2014 checkpoint shrines that restore healing items, and stamina management mattering in fights \u2014 but it deliberately stops short of a full Souls experience: you don\u2019t lose currency on death, and bosses can be retried immediately. You can also lower the difficulty at any time without penalty, making the experience more accessible.<\/p>\n<h2>Technical notes and atmosphere<\/h2>\n<p><\/p>\n<p>On PS5 Pro the title runs smoothly at 60 fps and presents strong animations, especially during combat finishers and boss sequences. Visual work and level design shine at their best in set pieces such as palaces and an unsettling underground lab that ranks among the game\u2019s most effective stretches.<\/p>\n<p>The game\u2019s tone oscillates between grim and occasionally comic, and while protagonists can feel flat at times, antagonist design \u2014 including twisted Genma creatures and a recurring corrupted rival \u2014 often steals the show.<\/p>\n<h2>Why this release matters now<\/h2>\n<p><\/p>\n<p>After a busy year for Capcom \u2014 with multiple big releases already out in 2026 \u2014 Onimusha\u2019s return reinforces the studio\u2019s creative momentum and offers a concentrated, boss-forward action experience. For players who value tight, timing-based combat and clear, replayable encounters, it\u2019s a timely package that reintroduces a classic series without demanding a massive time investment.<\/p>\n<h2>Verdict<\/h2>\n<p><\/p>\n<p>Onimusha: Way of the Sword is not perfect. Recycled enemy types and an uneven difficulty curve hold it back at points. Still, its combat systems are finely tuned, boss set-pieces are frequently excellent, and the reboot captures the franchise\u2019s spirit while making it accessible for newcomers.<\/p>\n<p>For fans of parry-driven action and atmospheric boss fights, this is a strong return for Onimusha and another solid entry in Capcom\u2019s 2026 slate.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":21,"featured_media":44121,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"schema_org_data":"{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Place\",\"name\":\"Kyoto\",\"description\":\"city\"}]}","_extracted_celebrities":"","_extracted_movies":"","_extracted_places":null,"_extracted_videos":"","_last_enrichment_date":"2026-08-31 12:16:40","footnotes":""},"categories":[389],"tags":[],"class_list":["post-44119","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Onimusha: Way of the Sword \u2014 parry-focused boss action<\/title>\n<meta name=\"description\" content=\"Capcom&#039;s long-awaited Onimusha reboot delivers tight parry-based combat and punishing boss encounters that rival Sekiro. 20-hour campaign, September 4\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/red94.net\/news\/onimusha-way-of-the-sword-delivers-relentless-action-and-boss-encounters-that-rival-sekiro\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" 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