For National Video Games Day I ran a simple experiment: I asked four leading AI chatbots to name the 10 most influential video games ever made. The results largely overlapped — but differences in what each model crowned No. 1 reveal how we frame the medium’s history and why that framing still matters today.
I tested ChatGPT, Gemini, Claude and Perplexity, asking each to rank the ten titles that changed gaming most. Below I summarize what they returned, highlight where they agree (and don’t), and share my own ten-game list drawn from that comparison.
What the AIs picked
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All four models produced lists heavy on the same handful of classics, but they emphasized different historical milestones — technical breakthroughs, commercial firsts, or cultural impact. The table below captures each bot’s top choice and the wider lists in condensed form.

| Bot | No. 1 pick | Other notable entries (selected) |
|---|---|---|
| ChatGPT | Super Mario Bros. | Tetris, Doom, The Legend of Zelda, Grand Theft Auto III, Minecraft, World of Warcraft, Pong, Half-Life, Wii Sports |
| Gemini | Pong | Super Mario Bros., Tetris, Doom, Street Fighter II, Super Mario 64, GTA III, WoW, Minecraft, Dark Souls |
| Claude | Doom | Super Mario Bros., Tetris, World of Warcraft, Minecraft, The Legend of Zelda, Half-Life, Pong, Street Fighter II, GTA III |
| Perplexity | Pong | Super Mario Bros., Tetris, Doom, The Legend of Zelda, Street Fighter II, Super Mario 64, GTA III, World of Warcraft, Minecraft |
The overlap is notable: a core group of games shows up repeatedly across independent AI outputs.
- Consensus picks: Super Mario Bros., Tetris, Doom, Pong, Grand Theft Auto III, Minecraft and World of Warcraft appeared on every list I received.
- Frequent inclusions: The Legend of Zelda, Street Fighter II, Half-Life and Super Mario 64 were common but not universal.
Why the top spot differed
The divergence at No. 1 is revealing because each machine prioritized a different kind of influence.

Pong was promoted by two bots as the essential commercial breakthrough — a title that made interactive electronic games legible to a mass audience and launched arcade and home markets. That argument frames influence in terms of cultural and market formation.
Doom earned top billing from one model because of its technical and community legacy: first-person shooter design, pioneering shareware distribution, and an early modding culture that seeded user-created content. This is an innovation-centered view.
Super Mario Bros., favored by another model, is celebrated for reviving the console industry after the crash of the early 1980s, defining platforming language, and introducing a character whose reach changed how games were marketed and perceived. That choice emphasizes design, level teaching, and mass appeal.
AI reasoning, in brief
- Market impact: Games that created or rescued commercial markets — Pong, Super Mario Bros., GTA III — rank highly when models weigh business and adoption.
- Design and genre influence: Titles such as Doom, Tetris and Zelda are selected for defining gameplay templates still copied today.
- Community and longevity: Persistent online worlds and mod-friendly platforms — Minecraft and World of Warcraft — are noted for shaping social and creative practices in games.
My take: a personal top 10
Pulling from the bots’ lists and my own editorial judgment, here is the ten I consider most influential — not strictly ranked by sales or reviews, but by lasting effect on how games are made, sold and played:
- Pong
- Pac‑Man
- Super Mario Bros.
- Tetris
- The Legend of Zelda
- Street Fighter II
- Doom
- Virtua Fighter
- Half‑Life
- Grand Theft Auto III
Several important titles didn’t make this particular top ten but deserve mention: Spacewar!, Pac‑Man (included here), Final Fantasy VII, The Sims, Fortnite, and modern multiplayer/online experiments such as EVE Online and Counter‑Strike — each shifted expectations in different eras.
What this experiment tells us now
As AI becomes a more common research aid for journalists, historians and curious readers, its outputs reveal two useful facts: machines can surface a clear cultural consensus quickly, and they reflect the framing choices built into their training and prompt interpretation.
That matters because how we label something “influential” shapes preservation priorities, museum curation, classroom syllabi and which projects get retold in mainstream histories. The chatbots largely agreed on a cluster of foundational games — but their disagreements about No. 1 show that influence can legitimately be measured in multiple ways: commercial, technical, design-led and community-driven.
On National Video Games Day, these differences are a reminder: the story of games is plural, and the games that matter depend on the question you ask.
Final thoughts
The four models I tested all identified a similar set of cornerstone titles, which confirms broad agreement about the medium’s milestones. At the same time, their differing priorities highlight why human judgment remains essential when interpreting cultural history. AI can map the terrain quickly; choosing which routes matter — and explaining why — is still an editorial decision.

Annabelle Ink is a gaming journalist and lifelong gamer who lives and breathes video game culture. From console releases to esports tournaments, this dedicated journalist brings insider knowledge and genuine enthusiasm to every review and feature. Her expertise spans multiple gaming platforms, helping readers discover their next favorite game while staying connected to the pulse of the gaming industry.

