2XKO has become the latest gaming casualty, with Riot Games laying off 80 employees just three weeks after the free-to-play fighting game’s console launch. This shocking downsizing signals a massive stumble for what was supposed to be Riot’s answer to the competitive fighting game market.
🔥 Quick Facts
- Layoff Size: Approximately 80 employees terminated, roughly half of the 2XKO development team
- Timing: Cuts announced on February 9, 2026, only 20 days after official console launch on January 20
- Reason: Executive Producer Tom Cannon stated momentum failed to meet sustainability thresholds for current team size
- Future Status: 2XKO remains live across PC, PlayStation 5, and Xbox Series X|S with competitive esports plans unchanged
From Hype to Crisis in Three Weeks Flat
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2XKO launched globally on January 20, 2026 as Riot Games’ flagship 2v2 fighting game built on the League of Legends universe. The game arrived across PC, PlayStation 5, and Xbox Series X|S with cross-platform play and free-to-play mechanics. Players could access it immediately at launch on all three platforms with shared accounts. Yet within three weeks, the optimism had evaporated entirely.
Executive Producer Tom Cannon confirmed the brutal reality in Riot’s official statement. He acknowledged that player engagement metrics failed to reach the threshold needed to sustain operations. The decision, Cannon stated, “wasn’t made lightly,” but Riot needed to reshape the team to give 2XKO a “more sustainable path forward.” The fighting game community had largely expected more time before considering major changes.
Tom Cannon Addresses the Massive Restructuring
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Cannon revealed that “consistent trends in how players were engaging with 2XKO” had forced Riot’s hand when the game expanded to consoles. The data apparently showed momentum hadn’t reached necessary levels, even with PlayStation 5 and Xbox Series X|S access unlocking potential for millions more players. According to reports from PC Gamer and Game Developer, the 80 affected roles represent less than half of 2XKO’s global development roster, though exact total team size remains unconfirmed.
Riot maintained that the 2026 Competitive Series calendar would remain intact, with EVO Japan, EVO Vegas, and EVO France still scheduled. The company emphasized commitment to tournament organizers and local fighting game communities. However, the swift layoffs raised serious questions about 2XKO’s long-term viability and Riot’s ability to sustain niche gaming titles beyond its flagship League of Legends.
Timeline and Team Impact Breakdown
| Event | Date |
| PC Early Access Launch | October 7, 2025 |
| Console and Season 1 Launch | January 20, 2026 |
| Layoff Announcement | February 9, 2026 |
| Employees Affected | Approximately 80 roles |
“After a lot of discussion and reflection, we are reducing the size of the 2XKO team. The decision wasn’t made lightly, and I want you to know we will continue to support 2XKO moving forward.”
— Tom Cannon, Executive Producer, 2XKO
What Went Wrong for Riot’s Fighting Game Ambition
2XKO’s struggles reflect mounting pressure on Riot Games, which has faced significant financial headwinds since 2024. The company cut over 600 employees between 2023 and 2026, shut down Riot Forge publishing, and canceled its esports network. For a studio betting heavily on free-to-play multiplayer titles, 2XKO’s weak console performance contradicted expectations that bringing the game to PlayStation 5 and Xbox would dramatically expand its player base.
The fighting game community has proven notoriously difficult to penetrate for new titles. Existing franchises like Street Fighter 6, Tekken 8, and Guilty Gear Strive dominate mindshare. For 2XKO to succeed, it needed immediate, massive adoption upon console launch. Instead, data suggests engagement plateaued quickly, forcing Riot’s hand on restructuring within weeks rather than months.
Is 2XKO Dead, or Can Riot Save It with a Smaller Team
The critical question now looms: can 2XKO survive with a downsized team focused on “key improvements” rather than aggressive expansion? Riot has not cancelled the game and maintains esports commitments, suggesting internal belief remains. Yet the swift layoffs signal Riot’s unwillingness to burn resources on a failed bet. The company explicitly stated the 2026 competitive calendar is unchanged, but without significant development velocity, 2XKO risks becoming a slowly fading title rather than a vibrant competitive ecosystem.
For laid-off 2XKO developers, this marks another casualty in an industry-wide reckoning with over-hiring and unsustainable console game economics. Riot’s fighting game remains playable and free, but momentum lost in three weeks proves incredibly difficult to reclaim.
Sources
- PC Gamer – Detailed reporting on the 80 layoffs and Tom Cannon’s statement regarding player engagement metrics
- Game Developer – Confirmation of staff reduction size and description of the global development team impact
- Games Radar – Tom Cannon’s official comment on reshaping the team for sustainability

Annabelle Ink is a gaming journalist and lifelong gamer who lives and breathes video game culture. From console releases to esports tournaments, this dedicated journalist brings insider knowledge and genuine enthusiasm to every review and feature. Her expertise spans multiple gaming platforms, helping readers discover their next favorite game while staying connected to the pulse of the gaming industry.

